![]() The Fireteam leader is the one that the raid checkpoints is tied to, so whoever was the fireteam leader in the last session needs to initiate a new session in order to resume at that same checkpoint, otherwise the team may have to start fresh or at a checkpoint that differs from the one they last left at. Players need to assemble their fireteam before entering the raid. Where Raid Lairs differ is their length: they are designed to be shorter encounters than full Raids: Eater of Worlds is approximately the same length as Crota's End, while Spire of Stars is slightly longer. Like Raids, Raid Lairs are six-player activities that feature puzzles, challenging bosses, and exclusive loot, as well as Normal and Prestige difficulty options. Raid Lairs are a Raid activity that debuted in Curse of Osiris. Master difficulty is currently present on Vault of Glass's reprisal in Destiny 2, and Vow of the Disciple. However, new raids are getting Master difficulties, greatly increasing enemy strength, durability, and occasionally adding stronger variants within the raid. ![]() All raids with Prestige mode have currently been put in the Destiny Content Vault.In Destiny 2, the Hard Mode has been renamed as the Prestige Mode, and is not available for some newer raids.The Light cap for items dropped in the hard mode is higher than the normal mode, and some weapons and armor pieces may drop that are exclusive to the hard mode, such as the 'Harrowed' armor and weapons from King's Fall and the Spliced armor from Wrath of the Machine. Also, more difficult obstacles are included, such as additional objectives, harder-to-kill enemies, etc. Hard Mode: Players cannot be revived at all during an encounter (with the exception of self-reviving Sunsingers) but will automatically respawn if the fireteam progresses to the next checkpoint.Weapons and armor dropped from normal mode raids drop at a lower Light cap than hard mode raids. Each encounter has easier objectives and enemies are easier to kill. Normal Mode: Players need to wait 30 seconds before a teammate can revive them.The hard mode provides tougher enemies, additional objectives and a harsher death penalty. The normal mode is designed to teach players raid mechanics, and how to operate as a team. This means that players who have completed the normal difficulty cannot take players through the hard mode even if they are the fireteam leader. The normal mode must be completed before the harder ones can be attempted. Two difficulty levels exist for raids: normal, and hard (Prestige). The gear that drops from the raids will often have perks specific to that raid and are intended to make the raids easier if a player chooses to equip a piece of armor or a weapon from that specific raid, although they are not bound to that activity. Players will have the opportunity to acquire gear and weapons specific to a raid once an encounter is complete.Players don't have to finish them in one sitting, but they do have to finish it before their checkpoint expires every Tuesday, relative to your timezone (10AM PDT). ![]()
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